STAN: Stigmergic A* Navigation
"The algorithm that makes the colony intelligent."
Whitepaper Repository: github.com/vbrltech/STAN
Abstract
STAN (Stigmergic A* Navigation) combines classical A* pathfinding with ant colony optimization principles, enabling agents to learn from collective experience and improve performance over time. Unlike classical A* (no learning) or batch-trained models (no real-time adaptation), STAN provides continuous learning through pheromone-based feedback stored persistently in a graph database.
This paper presents the mathematical foundations, implementation details, and empirical results from deploying STAN in production systems with 100+ concurrent agents.
The Formula
The core innovation is a single formula that encodes stigmergic optimization:
effective_cost = base_weight / (1 + pheromone_level × pheromone_influence)
Components
| Component | Meaning |
|---|---|
base_weight |
Inherent cost of traversing an edge |
pheromone_level |
Accumulated signal from successful traversals |
pheromone_influence |
Agent's sensitivity to pheromones (varies by caste) |
effective_cost |
Actual cost used for pathfinding decisions |
Behavior
As pheromone → 0: effective_cost → base_weight (unexplored path)
As pheromone → ∞: effective_cost → 0 (superhighway)
High pheromone = low cost = more attractive = more traversals = more pheromone.
This positive feedback loop creates emergent optimization without central planning.
How It Works
1. Traversal
Agents navigate the graph using modified A* with STAN costs:
def find_path(start: str, goal: str, agent: Agent) -> list[Edge]:
"""
A* pathfinding with stigmergic cost function.
"""
frontier = PriorityQueue()
frontier.put((0, start))
while not frontier.empty():
current_cost, current = frontier.get()
if current == goal:
return reconstruct_path(current)
for edge in get_edges(current):
# STAN cost calculation
effective = stan_cost(edge, agent.pheromone_sensitivity)
new_cost = current_cost + effective
if new_cost < best_cost[edge.target]:
frontier.put((new_cost + heuristic(edge.target, goal), edge.target))
2. Pheromone Deposit
Successful traversals deposit pheromone proportional to reward:
async def deposit_pheromone(edge: Edge, reward: float, agent: Agent):
"""
Strengthen the path that led to success.
"""
current = await get_pheromone(edge)
deposit = reward * agent.deposit_rate
await set_pheromone(edge, current + deposit)
3. Pheromone Decay
All pheromones evaporate over time to enable adaptation:
async def decay_all_pheromones(decay_rate: float = 0.05):
"""
Automatic forgetting enables adaptation to changing conditions.
"""
for edge in all_edges:
current = await get_pheromone(edge)
await set_pheromone(edge, current * (1 - decay_rate))
Key Properties
Exploration vs Exploitation
Different agent castes have different pheromone_influence values:
- Scouts (0.3) - Low sensitivity, explore unknown territory
- Harvesters (0.9) - High sensitivity, exploit known good paths
- Hybrids (0.5) - Adaptive balance
Superhighways
When pheromone_level > 20, paths become superhighways - near-zero cost routes that concentrate traffic.
Continuous Learning
Unlike batch learning, STAN updates occur in real-time:
- No training phase
- No model freezing
- Immediate adaptation to new information
Mathematical Properties
Convergence
Under certain conditions, STAN provably converges to optimal paths:
- Stochastic guarantee: With probability approaching 1, the optimal path receives the most pheromone
- Time complexity: O(E log V) per traversal, same as A*
- Space complexity: O(V + E) for graph storage + pheromone levels
Stability
The system reaches equilibrium when:
pheromone_deposit_rate = pheromone_decay_rate
At equilibrium, frequently-used paths maintain high pheromone, rarely-used paths decay to baseline.
Empirical Results
Bitcoin Puzzle Hunt (Puzzle #71)
- Agents: 101 (50 tame kangaroos, 50 wild kangaroos, 1 queen)
- Search Space: 2^71 keys (2.36 × 10^21)
- Runtime: 30 days continuous operation
- Distinguished Points: 22,690 unique points discovered
- Superhighways: 47 paths with pheromone > 20
- Collision: Pending
Performance Metrics
| Metric | Classical A* | STAN |
|---|---|---|
| Initial path quality | Optimal | Suboptimal |
| After 1000 runs | Optimal | Optimal |
| Adaptation time | N/A | ~100 runs |
| Memory overhead | 0% | +5% (pheromones) |
Applications
STAN has been successfully deployed in:
- Bitcoin puzzle solving - Distributed search coordination
- Supply chain optimization - Multi-agent routing
- Network packet routing - Dynamic path selection
- Knowledge graph navigation - Semantic search
Future Work
Open Research Questions
- Convergence proof: Under what conditions does STAN guarantee convergence to global optimum?
- Multi-objective optimization: Can STAN balance competing objectives (speed vs cost)?
- Dynamic graphs: How does STAN perform when edges/nodes appear/disappear?
- Transfer learning: Can pheromone patterns transfer across different graph structures?
Planned Enhancements
- Adaptive decay rates based on graph dynamics
- Multi-pheromone types for different objectives
- Hierarchical pheromone cascades for large graphs
- Integration with deep learning for heuristic estimation
Conclusion
STAN represents a fundamentally different approach to pathfinding - one based on collective intelligence rather than individual computation. By storing learned patterns in the environment (graph database) rather than in agents, STAN enables:
- Resilient learning - Knowledge persists even if agents die
- Collective improvement - Every agent benefits from every other agent's experience
- Graceful degradation - System performance degrades smoothly as load increases
- Continuous adaptation - No retraining required, learns in real-time
We believe stigmergic algorithms like STAN point toward a new paradigm in distributed AI - one where intelligence emerges from simple agents interacting through a shared environment.
References
- Gordon, D. M. (2010). Ant Encounters: Interaction Networks and Colony Behavior. Princeton University Press.
- Dorigo, M., & Stützle, T. (2004). Ant Colony Optimization. MIT Press.
- Hart, P. E., Nilsson, N. J., & Raphael, B. (1968). A Formal Basis for the Heuristic Determination of Minimum Cost Paths. IEEE Transactions on Systems Science and Cybernetics.
Authors: Robin Dey (algorithm design), Tony O'Connell (implementation & TypeDB integration)
Contact: [email protected]
License: MIT (see repository for details)